21 Perspective Correct Textures/21.01 Perspective Correct Interpolation.mp4 | 174.49 MB |
03 SDL Setup and Color Buffer/3.03 Declaring a Color Buffer.mp4 | 155.26 MB |
26 Clipping/26.04 Defining Frustum Planes Points & Normals.mp4 | 131.84 MB |
26 Clipping/26.07 Intersection Between Line & Plane.mp4 | 117.95 MB |
20 Texture Mapping/20.07 Barycentric Coordinates.mp4 | 105.3 MB |
26 Clipping/26.16 Clipping Space.mp4 | 104.65 MB |
21 Perspective Correct Textures/21.03 Perspective Correct Interpolation Code.mp4 | 102.32 MB |
26 Clipping/26.08 Clipping a Polygon Against a Plane.mp4 | 100.07 MB |
27 Code Polishing & Refactoring/27.02 Refactoring SDL Globals.mp4 | 98.99 MB |
26 Clipping/26.10 A Function to Clip Polygon Against Planes.mp4 | 98.98 MB |
28 Multiple Meshes/28.02 Implementing Multiple Meshes.mp4 | 96.88 MB |
25 Camera/25.01 Camera Space.mp4 | 94.08 MB |
26 Clipping/26.15 Clipping Texture UV Coordinates.mp4 | 93.87 MB |
29 CPU vs. GPU Rasterization/29.08 Subpixel Rasterization.mp4 | 93.13 MB |
20 Texture Mapping/20.08 Barycentric Weights (α, β, γ).mp4 | 92.64 MB |
01 Introduction/1.01 Introduction and Learning Outcomes.mp4 | 91.64 MB |
29 CPU vs. GPU Rasterization/29.02 Modern Graphics APIs & Shaders.mp4 | 91.53 MB |
24 Z-Buffer/24.05 A Discussion on Dynamic Memory Allocation.mp4 | 88.72 MB |
26 Clipping/26.11 Coding the Function to Clip Polygons Against Planes.mp4 | 88.03 MB |
25 Camera/25.03 Look At Transformations.mp4 | 87.11 MB |
20 Texture Mapping/20.05 Textured Flat-Bottom Triangle.mp4 | 86.79 MB |
19 Light and Shading/19.01 Flat Shading.mp4 | 86.59 MB |
29 CPU vs. GPU Rasterization/29.03 A Parallel Rasterization Algorithm.mp4 | 85.19 MB |
23 Textured OBJ Files/23.01 Loading OBJ Texture Attributes.mp4 | 84.9 MB |
26 Clipping/26.09 Polygon Typedef.mp4 | 83.85 MB |
10 Line Drawing/10.02 DDA Line Drawing Algorithm.mp4 | 81.7 MB |
18 Projection Matrix/18.01 Defining a Projection Matrix.mp4 | 77.3 MB |
20 Texture Mapping/20.01 Texture Mapping.mp4 | 76.84 MB |
28 Multiple Meshes/28.04 Finishing our Implementation.mp4 | 76.36 MB |
25 Camera/25.09 Coding a Simple FPS Camera Movement.mp4 | 75.14 MB |
29 CPU vs. GPU Rasterization/29.07 Edge Function & Constant Increments.mp4 | 74.53 MB |
20 Texture Mapping/20.10 Visualizing Textured Triangles.mp4 | 74.49 MB |
07 Linear Transformations/7.04 Rotating Vectors.mp4 | 73.64 MB |
20 Texture Mapping/20.02 Representing Textures in Memory.mp4 | 73.19 MB |
19 Light and Shading/19.02 Coding Flat Shading & Light.mp4 | 70.67 MB |
18 Projection Matrix/18.03 Coding the Perspective Projection Matrix.mp4 | 68.25 MB |
20 Texture Mapping/20.03 Texture Typedef.mp4 | 67.47 MB |
04 Multiple Header Files/4.01 Defining Header Files.mp4 | 67.04 MB |
29 CPU vs. GPU Rasterization/29.01 Dedicated Graphics Cards.mp4 | 66.8 MB |
16 Matrices/16.01 Matrices Overview.mp4 | 66.44 MB |
29 CPU vs. GPU Rasterization/29.05 Top-Left Rasterization Rule.mp4 | 64.57 MB |
02 Compiling our Project/2.01 Project Dependencies.mp4 | 64.32 MB |
29 CPU vs. GPU Rasterization/29.04 Determining Point Inside Triangle.mp4 | 64.21 MB |
24 Z-Buffer/24.01 Z-Buffer.mp4 | 63.23 MB |
03 SDL Setup and Color Buffer/3.08 SDL Texture.mp4 | 62.45 MB |
25 Camera/25.05 Coding the LookAt Function.mp4 | 62.28 MB |
08 Fixed Time Step/8.01 Fixing our Game Loop Time Step.mp4 | 61.74 MB |
26 Clipping/26.13 Visualizing Clipped Triangles.mp4 | 61.32 MB |
26 Clipping/26.01 Frustum Clipping.mp4 | 61.01 MB |
16 Matrices/16.02 Matrix Operations.mp4 | 60.81 MB |