ØMagnet

Pluralsight Path. NUKE. Core Skills (2018)

Torrent Hash :
6337de9d171c45cdbaeb7360df6784670f567489
Content Size :
45.64 GB
Date :
2022-10-13
Short Magnet :
Short Magnet
https://0mag.top/!njyJxo QR code
Files ( 649 )size
C4. Intermediate to Advanced AOV Manipulation Techniques in NUKE (Julius Ihle, 2016)/project_files.7z15.23 GB
B2. NUKE Green Screen Keying Building on the Fundamentals (Melissa Best, 2017)/project_files.7z10.36 GB
B1. NUKE Green Screen Keying Fundamentals (Melissa Best, 2017)/project_files.7z6.58 GB
B6. Color Workflows in NUKE (Eric Deinzer, 2018)/project_files.7z1.4 GB
C5. Deep Compositing in NUKE (Tony D'Agostino, 2015)/project_files.7z886.82 MB
A3. Your First Day of Tracking in NUKE (Laura Hawk, 2013)/project_files.7z739.96 MB
B5. Rig Removal in NUKE (Ognian Bozikov, 2015)/project_files.7z702.72 MB
C3. Nuke Stereoscopic Compositing and Conversion (Sean Amlaner, 2017)/project_files.7z585.12 MB
C2. Advanced Clean Plate Techniques in NUKE (Melissa Best, 2015)/project_files.7z499.33 MB
A2. Your First Day of Rotoscoping in NUKE (Laura Hawk, 2013)/project_files.7z357.07 MB
B3. Retiming Footage in NUKE (Conrad Olson, 2017)/3. Improving Your Retime Results/2. Frame Interpolation When Slowing Down Footage.mp4111.48 MB
B3. Retiming Footage in NUKE (Conrad Olson, 2017)/5. Clean up Techniques/2. 3D Projection.mp492.56 MB
B3. Retiming Footage in NUKE (Conrad Olson, 2017)/3. Improving Your Retime Results/1. Creating Motion Blur.mp487.8 MB
B3. Retiming Footage in NUKE (Conrad Olson, 2017)/5. Clean up Techniques/1. Painting and Patching.mp484.91 MB
C4. Intermediate to Advanced AOV Manipulation Techniques in NUKE (Julius Ihle, 2016)/23. Discussing Additional Tips and Tricks for 2D Look Deve.mp484.69 MB
B5. Rig Removal in NUKE (Ognian Bozikov, 2015)/16. Generating PoissonMesh from the Point Cloud.mp481.13 MB
C4. Intermediate to Advanced AOV Manipulation Techniques in NUKE (Julius Ihle, 2016)/15. Preparing for Compositing the CG Car.mp476.34 MB
C4. Intermediate to Advanced AOV Manipulation Techniques in NUKE (Julius Ihle, 2016)/22. Adding Compression Artifacts to Our CG.mp468.54 MB
B3. Retiming Footage in NUKE (Conrad Olson, 2017)/4. Non-linear Retimes and Linking Nodes/1. Setting up a Non-linear Retime.mp467.52 MB
C4. Intermediate to Advanced AOV Manipulation Techniques in NUKE (Julius Ihle, 2016)/18. Enhancing the CG Shadows.mp467.29 MB
A3. Your First Day of Tracking in NUKE (Laura Hawk, 2013)/08. Four Point Tracking.mp467.06 MB
B1. NUKE Green Screen Keying Fundamentals (Melissa Best, 2017)/2. Green Screen Introduction/3. Setting up Lighting for Green Screens.mp466.3 MB
C4. Intermediate to Advanced AOV Manipulation Techniques in NUKE (Julius Ihle, 2016)/19. Finalizing Our Shadow Pass.mp464.22 MB
A1. NUKE Fundamentals (Patrick Krebs, 2017)/project_files.7z64.01 MB
C4. Intermediate to Advanced AOV Manipulation Techniques in NUKE (Julius Ihle, 2016)/13. Preparing for Our CG Integration Project.mp463.81 MB
B1. NUKE Green Screen Keying Fundamentals (Melissa Best, 2017)/4. Image Optimization and Pre-processing/2. De-noise vs. De-graining Green Screen footage.mp462.82 MB
A2. Your First Day of Rotoscoping in NUKE (Laura Hawk, 2013)/05. Animating Masks for Rotoscoping.mp462.28 MB
C4. Intermediate to Advanced AOV Manipulation Techniques in NUKE (Julius Ihle, 2016)/16. Finessing the CG Car.mp461.96 MB
A4. NUKE Channel Fundamentals (Daniel Smith, 2017)/project_files.7z61.1 MB
B1. NUKE Green Screen Keying Fundamentals (Melissa Best, 2017)/5. Completing a Green Screen Shot/5. Final Composite.mp460.42 MB
C4. Intermediate to Advanced AOV Manipulation Techniques in NUKE (Julius Ihle, 2016)/07. Understanding Position AOVs.mp460.15 MB
C4. Intermediate to Advanced AOV Manipulation Techniques in NUKE (Julius Ihle, 2016)/14. Finalizing Our CG Slap-comp.mp460.12 MB
B1. NUKE Green Screen Keying Fundamentals (Melissa Best, 2017)/4. Image Optimization and Pre-processing/6. Evening out the Green Screen.mp459.69 MB
B5. Rig Removal in NUKE (Ognian Bozikov, 2015)/23. Finalizing the Geometry and Testing the Projections.mp457.43 MB
B1. NUKE Green Screen Keying Fundamentals (Melissa Best, 2017)/2. Green Screen Introduction/2. Green Screen Keying Fundamentals.mp457.37 MB
B5. Rig Removal in NUKE (Ognian Bozikov, 2015)/07. Exploring the Necessary Projection Frames and Geometry.mp457.05 MB
C4. Intermediate to Advanced AOV Manipulation Techniques in NUKE (Julius Ihle, 2016)/08. Exploring Normal Tech AOVs.mp456.23 MB
C4. Intermediate to Advanced AOV Manipulation Techniques in NUKE (Julius Ihle, 2016)/21. Adding Lens Effects Onto the Render Elements.mp454.97 MB
A3. Your First Day of Tracking in NUKE (Laura Hawk, 2013)/02. One Point Tracking.mp454.71 MB
C3. Nuke Stereoscopic Compositing and Conversion (Sean Amlaner, 2017)/4. Adjusting Pre-existing Stereoscopic 3D Images/2. Adding an Item from the CG Scene in Stereo.mp454.55 MB
A3. Your First Day of Tracking in NUKE (Laura Hawk, 2013)/07. Image Stabilization with a Track.mp454.23 MB
C4. Intermediate to Advanced AOV Manipulation Techniques in NUKE (Julius Ihle, 2016)/20. Integrating Leaves Onto the CG Car.mp454.07 MB
C4. Intermediate to Advanced AOV Manipulation Techniques in NUKE (Julius Ihle, 2016)/09. Implementing Use-cases for Position and Normal AOVs.mp453.6 MB
C3. Nuke Stereoscopic Compositing and Conversion (Sean Amlaner, 2017)/3. Creating Stereoscopic 3D Images/1. Discuss Convergence.mp453.3 MB
C5. Deep Compositing in NUKE (Tony D'Agostino, 2015)/03. Discussing the History of Deep Compositing.mp452.91 MB
C4. Intermediate to Advanced AOV Manipulation Techniques in NUKE (Julius Ihle, 2016)/17. Adding a Subtle Effect to the Windows.mp452.71 MB
B5. Rig Removal in NUKE (Ognian Bozikov, 2015)/06. Applying Rig Removal on Large Areas with No Parallax.mp452.57 MB
A2. Your First Day of Rotoscoping in NUKE (Laura Hawk, 2013)/09. Animating a Complex Rotoscope with Ease.mp451.75 MB
C3. Nuke Stereoscopic Compositing and Conversion (Sean Amlaner, 2017)/2. Stereoscopic 3D Nuke Scripts/4. Discuss CG-rendered Scene.mp451.03 MB
C5. Deep Compositing in NUKE (Tony D'Agostino, 2015)/08. Using Deep Scanlinerender.mp450.13 MB

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